The age-old plan. First, get everyone good and hungry. Easy enough.
Second, blame that situation on someone, anyone, else. Also easy enough.
Arm them with rifles "gifted" from another "interested" partner nation. No problem.
And finally, along with that rifle comes food. Or whatever. Easy, even if you have to actually deliver on it, since you control it all.
And the loyalty is bought. For now. If there was enough food (or whatever) promised for their families, that loyalty is bought for a while longer.
But this isn't usually a long term thing. Once the bellies are full, they may start forgetting how things were. Then your control over them starts to loosen. Soon, they'll be killling each other.
So they have to be used fast.
Something's about to pop.